When drifter George Walker returns after many years to stake a claim on his deceased grandmother’s abandoned house he struggles to build some semblance of a normal life for himself. George tries to clean up the place by day but his nights are uneasy and plagued by visions. Despite his best efforts, things grow worse as the house is condemned and his nightmares refuse to remain in the dark.
Co-written & Directed by Lance Weiler
- World Premiere at the LA Film Festival
- 17 city theatrical release
- Recognized by BUSINESSWEEK for innovative use of film and gaming.
- 2.5 million + people experienced the game via theaters, mobile drive-ins, phones and online.
- Aired on Showtime
- Listed on seven top 10 lists for best film of 2006
Works its way under the skin, raising neck hairs while teasing us to pry open its psychological puzzle box. - LA WEEKLY
One of this year’s touchstones… Demonstrating once again that ingenuity and invention are more important than millions of dollars in budget, Weiler most effectively works within the confines of the dark house. As more and more unsettling things start to happen, it’s almost as though the house were growing into a full-fledged, recently awakened character that is not sure what it wants to do when it sees that it’s under attack… Head Trauma creeped me out. - TWITCHFILM.NET
Elicits effective creeps. A well executed haunted house exercise that treads the psychological vs. supernatural line. - AIN’T IT COOL NEWS