Cinematic Gaming
Starting in early October and running through the VOD release of HEAD TRAUMA by Warner Bros - Lance Weiler has expanded his Horror 2.0 experience a cross between movies, music, gaming, technology and scares.
THE HEAD TRAUMA CINEMATIC GAMES CONTINUE THIS FALL IN A COLLISION OF GAMING, SOCIAL MEDIA AND TECHNOLOGY
No one is safe from the Net effect of HEAD TRAUMA, the brainchild of Lance Weiler, culture hacker and acclaimed writer-director. Murder and mayhem emerge from the streets, mobile phones, social networks, and online video clips as Horror 2.0 updates thrills from today’s most pervasive mediums. The sense of dread and clues to an elaborate mystery trickle out of live recordings, text messages, street theater, a four part web series, blogs, sites, social networking profiles and, ultimately through user-generated remixes that unlock cryptic clues.
During this past summer and through the fall, the HEAD TRAUMA cinematic ARG (alternate cinema game) will create a new experience in horror by engaging audiences on city streets, in drive-ins, and by following them home, as it screens in Los Angeles, Berkley, Boston, Milwaukee, San Francisco, and London. Soon after the gaming will invade people’s living rooms as the film is released by Warner Bros via VOD and digital download.
The cinematic ARG is an extension of the emerging alternate reality gaming movement, which creates immersive game worlds for its players. The HEAD TRAUMA cinematic ARG puts a new twist on the genre by creating a game world that is broken into three parts; urban game-play, theatrical mashups and a final phase that follows players home.
“Cinema has classically been a passive experience. The HEAD TRAUMA cinematic ARG creates an immersive story that allows audience members to interact with horror in a new way. It is experiential, viral and can easily be passed from one person to another. The story of HEAD TRAUMA and its characters travel across mediums and devices, along the way creating a horror 2.0 experience that combines technology with scares. It’s about creating a world that the audience can move through, one where a scare can come from anywhere.†says Lance Weiler
FLASH MOBS MEET URBAN GAME-PLAY
Even before the audience attends a screening, they will be invited to participate in the cinematic ARG. Audience members us their mobile phones, as characters from the film lead them to secret screening locations with cryptic phone calls and text messages. In a collision between flash mobs and urban gaming audience members will be issued clues and challenges that have them snapping and shooting their surroundings as they work to figure out the secret screening location
MOBILE DRIVE-INS
In a cinema throw back each secret screening location will be a mobile drive-in. Screenings take place in warehouses, cemeteries, and parking garages. Each mobile drive-in consists of a “driver†who has a modified setup that enables them to run digital projection, playback and FM transmitters that allow audience members to tune in via their car stereos. During the screening viewers may use their mobile phones to interact with the movie as it plays.
THE MOVIE FOLLOWS YOU HOME
After the audience leaves the screenings the movie will follow them home. Phone calls and text messages lead audience members to a series of online hidden clues and sites that expand the story of the film. Clues can be found through a variety of outlets and media; a special four part web series, gaming consoles, video sharing sites, blogs, hidden web sites, social profile pages, browsers, a remix / mashup site and a special 3D haunted house.
“We’ve been able to assemble an amazing number of promotional partners to help support game-play; Stage 6, Xbox, Myspace, Eyespot, Twitter, and the Opera browser. This is a ground breaking cinematic event that points towards a new type of storytelling, one that is a collision of gaming, films, technology and scares.†Says Lance Weiler
THE TERROR INVADES PEOPLE’S LIVING ROOMS
The offline, online and mobile gaming continues through the national VOD / digital download release of the film by Warner Brothers starting in late October, just in time for Halloween. Similar interactions to the live events will be happening in living rooms across the country.
More info about promotional partners and game-play can be found here http://htmob.com/gameplay.pdf




